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InventorySlotName

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Rather than use hard-coded ID's for inventory slots, each slot is mapped to a numeric ID at runtime using the API GetInventorySlotInfo function. This allows for future expansion and addition of new slots, as well as re-ordering of slots in the underlying code. Known slot ID's are as follows (and appear to be case insensitive):

Values

"HeadSlot" 
Head/helmet slot.
"NeckSlot" 
Necklace slot.
"ShoulderSlot" 
Shoulder slot.
"BackSlot" 
Back/Cape slot.
"ChestSlot" 
Chest slot.
"ShirtSlot" 
Shirt slot.
"TabardSlot" 
Tabard slot.
"WristSlot" 
Wrist/Bracer slot.
"HandsSlot" 
Hand/Gloves slot.
"WaistSlot" 
Waist/Belt slot.
"LegsSlot" 
Legs/Pants slot.
"FeetSlot" 
Feet/Boots slot.
"Finger0Slot" 
First finger/ring slot.
"Finger1Slot" 
Second finger/ring slot.
"Trinket0Slot" 
First trinket slot.
"Trinket1Slot" 
Second trinket slot.
"MainHandSlot" 
Main hand slot.
"SecondaryHandSlot" 
Secondary hand/Off-hand slot.
"RangedSlot" 
Ranged slot.
"AmmoSlot" 
Ranged ammo slot.
"Bag0Slot" 
First bag slot.
"Bag1Slot" 
Second bag slot.
"Bag2Slot" 
Third bag slot.
"Bag3Slot" 
Fourth bag slot.